| RemoteMix Sport
Phone Line / Handset Interface
Overview | Details
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Discontinued.
See RemoteMix 3.5
RemoteMix Sport is a combined phone line hybrid mixer and universal handset interface.
We combined an audio mixer, headphone amplifier, telephone hybrid, and PBX telephone interface
in one rugged unit. Its perfect for remote broadcasts, sport events, and field reporting
from any location.
Sports Broadcasts With three microphone inputs and three headphone outputs RemoteMix
Sport is perfect for remote broadcasts of sporting events. Set up one mic for the color
commentary, one for the play-by-play and one as a crowd mic, connect to a phone line and
broadcast back to the station. Its that simple.
Codec Mixer Use RemoteMix Sport as a front end mixer for your ISDN or POTS codec.
The 1/4" cue input on RemoteMix Sport bypasses the output and feeds only the headphone
jacks. Just connect your producer audio from your codec to the cue input and send the mic
mix back through your codec to the station.
TV IFB Mixer Use RemoteMix Sport as your field mixer for TV reporting. Connect to
a phone line to receive IFB feeds, switch the balanced XLR output to a clean mic mix and
connect to your camera input. The phone line will feed your cameramans headphones
and the XLR output will contain only the audio from your talents microphone.
Universal Handset Interface Ever get to a remote site that uses ISDN or a digital
PBX phone system? You dont have to worry any more. Simply unplug the handset from
the existing telephone and plug the coily cord directly into the PBX jack on RemoteMix Sport.
Select the handset type with the three position switch and youre ready to go. RemoteMix
Sport can emulate electret, dynamic and carbon handset microphone types. This will allow
you to use your professional microphones and headphones during the broadcast.
Wireless Interface Connect RemoteMix Sport directly to the 2.5 mm or 3.5 mm headset jack on wireless phones and notebook computers that accept third party headsets. Send and receive voice band audio during regular calls, or full bandwidth audio using third party codec applications. |